Omega2 Arduino Starter Kit

Product Code: 2760
by Onion
£139.98 inc VAT
£116.65 ex VAT
4 in stock.

Dive into IoT development with the Arduino flavoured Omega2 Starter Kit! With the included Arduino Dock 2, you can supercharge your projects by combining the familiar Arduino platform with the power & connectivity of the Omega2.

This kit includes everything you need to build 11 circuits that will teach you how to control LEDs, read digital and analog inputs, read data from a variety of different sensors, and control external components and displays. Step by step instructions for building each circuit with the included parts will be found in the online Arduino Dock Starter Kit Guide.

Contents:

  • Omega2+ x 1
  • Arduino Dock 2 x 1
  • Wall Charger x 1
  • USB Micro-B Cable x 1
  • Breadboard x 1
  • Jumper Wire M-M x 20
  • Jumper Wire M-F x 20
  • LED x 20
  • 100nF Capacitor x 5
  • 100Ω  Resistor x 5
  • 200Ω Resistor x 5
  • 470Ω Resistor x 5
  • 5.1kΩ Resistor x 5
  • 51kΩ Resistor x 5
  • Push Button x 12
  • 10k Trimpot x 1
  • Analog Temp Sensor x 1
  • 7-Segment Display x 1
  • Keypad x 1
  • Shift Register x 1
  • Standard Servo x 1
  • Sub-micro Servo x 1
  • Photoresistor x 1
  • Buzzer x 1 

Arduino Dock Starter Kit Guide

First Time Setup Guide

Here’s a list of all of the experiments we’re going to build with your Kit:

  1. Blinking an LED
    • Learn the basics of programming the Arduino Dock by turning an LED on and off.
  2. Blinking Multiple LEDs
    • Learn some more programming concepts by controlling multiple LEDs at once.
  3. Reading a Potentiometer
    • Read an analog input value from a potentiometer (knob) and use it to control your circuit.
  4. Reading a Button
    • We’ll use a push button to control LEDs and learn about interrupts along the way.
  5. Sensing Ambient Temperature
    • Use an analog temperature sensor to report ambient temperature to the Omega.
  6. Sensing Ambient Light Intensity
    • Use a photoresistor and a voltage divider circuit to report ambient light intensity to the Omega.
  7. Using a Buzzer
    • We’ll make our very own doorbell code and circuit.
  8. Controlling Servos
    • Learn about object-oriented programming and generating pulse width modulated signals to control servomotors
  9. Reading a Keypad
    • Use a keypad to physically password protect a part of a program
  10. Using a Shift Register
    • Learn how to use a shift register to effectively expand the number of GPIOs available to us and make a sweet effect with a bunch of LEDs
  11. Controlling a 7-Segment Display
    • Send text from the Omega and display it on a 7-segment display!